Gloom is an interactive transformative space that invites the audience to explore and experience a room that is constantly shifting.
Sound and vision play key part in creating the playful interchangeability of the space.
Sound is present in three separate layers: as the ambient background, sporadically played compositions through four portable speakers and through augmented sound spatially distributed in the space.
Movement is processed and visualized in the context of disobedient shadow projections.
Fabric hung in the room creates a separate space and a layer of depth with the projections. The performer guides the audience and interweaves between the different sections of the room.
The idea is to develop a sense of suspense and obscurity with the surrounding space that prompts the viewer to search for the different elements that are happening in the room.